30.7.07

AA Week 1 - Designing A Movie For Sound

Well you guessed it folks, 3rd year music tech is back, with a vengeance. Johnny C and myself will be spearheading this campaign of total 3rd year domination, possibly even obliteration. To help us on our quest is the venerable Luke Harrold, whose knowledge of the dark film arts is deep and vested. With his knowledge of films, and our ability to make noise, there is nothing that can stand in our way.

This week I read an article written by Randy Thom on the filmsound.org website.

"The biggest myth about composing and sound designing is that they are about creating great sounds. Not true, or at least not true enough."

Our good friend Randy opens up the discussion with this bold statement. Ok, fair enough this guy has an opinion, read on. A few pages in and I start to get the feeling that Randy has a chip of the old block when it comes to the film industry and their apparent disregard to the contribution sound can make to a movie. Indeed he raises some good points about the need for sound to be considered as early as the preproduction stage. Randy argues however, that in most cases sound isn’t even considered until the film reaches post production stage. I gained some insight into the use of ADR in film making, how a bad performance at this point can have negative effects at the end product. Randy also raises some interesting ways to achieve certain moods or feelings through the consideration of sound even at the writing stage.

Whilst Randy raises some good points I did get the feeling that Randy’s chip of the old block may have been more of a rant about how the film industry doesn’t care about the (film)sound industry. Quite a good portion of the paper was openly criticising directors and their lack of knowledge.

“Unfortunately, most directors have only the vaguest notions of how to use sound because they haven’t been taught it either.”

This sounds a bit broad, but if anything at least it means that as the director of my own film this semester I can make a film with sound in mind and fill it with as much atonal/noise/art/silence/weird stuff/music as I like.